"The bookmarks/Table of Contents I use in my ebook reader, for this (since the one in the book doesn't refer to all the games in the book): 3: Regular Rook: 3-6 players 6: rook for 2 8: Tennessee rook for 2 10: over the top rook for 2 12: rook for 3 13: partnership rook (4-6 players) 14: dixie rook (like regular rook, partnership, 4-6 plyrs, variations) 17: for 6 players 17: Progressive parties (ie, multiple tables, go up/down w/ win/loss?) 18: Tuxedo: for all the family. 2-6 players. Ages: if can add #s (or have a helper?) so 7 or 10+? Deanne thot c.b. fun like skipbo, which says ages 7+. 21: I doubt it: for children (bluffing game): D very uncomfortable--teaches lying, gives practice at deception, as if ~"sometimes ok". age 8+? but none. 22: panjandrum, most ages, 3-5 players. Seems like ~group solitaire, card sorting. Age: 6-7+ to understand rules? Young enuf to not find boring? Play all (unseen in adv) cards to the build&delay piles, until all gone. "Panjandrum" and minor penalty if mistake noticed. 25: donkey: for little children (age 5-8 guess??). Deal all. Move 1 card face down to left. First w 4 of a # quietly folds hands. Last to mimic that runs aloud around table (saying "donkeys don't watch" or "I'm a donkey" or such?). Age: enuf to hold/sort cards? D thot fun if all run but first one; if too few ppl, multi winners likely? 26: golden 10: 3-7 players; w 4 can do partners. Ages u+ (ie, skipbo-like)? Looks easy/fun. 27: match: for young children (age 2+? ~=candyland hard? #s or colors). Deal all; unseen questions card from top leads, next follows w 1, match takes trick under hand. Empty=out. When 2 left, 5 more tricks, most cards wins. D says like war/battle, but allows more ppl. Adults have played war, no? 28: old rook solitaire 30: new rook solitaire 32: clock pastime. "
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